Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks
Feyd@programming.dev 5 days ago“Nintendo hard” isn’t about difficulty it is about entire games being based around knowledge checks, like having to remember to pre-swing when you jump particular gaps or get knocked into the gap in og ninja gaiden for instance.
Gradually_Adjusting@lemmy.world 5 days ago
When you’re a kid with no understanding of game design, no internet, and no subscription to magazines that explain it, all those dirty tricks that we now rightly put to much rubbish did have the power to make you think “I suck at this”. They didn’t have to be clever back then to give us this insane need to be punished by game designers just the right amount so that we can finally just try really hard, get really annoyed, stick with it way too long, and eventually get to say “yes, fuck you, I win!” For a certain kind of kid from that generation, that’s almost a healing fantasy.