Comment on Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks

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Gradually_Adjusting@lemmy.world ⁨5⁩ ⁨days⁩ ago

It’s undeniable that the challenge is part of the mystique for some games. I note with great respect the fact that Celeste offers accessible difficulty tweaks. I beat that game and it was a great experience.

Both choices can be good, when made with intention and care, and when motivated by specific goals as a creator.

With dark souls, at least the ones I’ve played, the difficulty can be tweaked by engaging with the world, learning the progression system and the character options that suit you. For example I didn’t beat DSI until I tried playing a magic user, because I’m slightly bad at those games. DSIII was easy enough by comparison to beat as a straight up STR build, but that’s beside the point. Difficulty is a design choice, and the conversation around it is tiresome when it ignores the aims of the creators.

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