Depending on how they generate a hardware fingerprint, generating random ones every check is a single LD_PRELOAD
(or equivalent) away.
Comment on Unity adding a fee for devs for each time a game is installed, after certain thresholds
delcake@kbin.social 1 year agoNah, it's per device install. So unless you modify your PC enough to generate a different hardware fingerprint or go install a game on a fleet of laptops or something, most people won't be running up that counter too much.
colonial@lemmy.world 1 year ago
delcake@kbin.social 1 year ago
After Unity's clarifications, I'm honestly kind of expecting the old "null-route the web address in the HOSTS file" to be a valid method to prevent their installer from phoning home to increment the counter. It's gonna be incredible if people start trying that just to frick with Unity.
The fact that we can even have this discussion should be proof enough to Unity that it's a complete non-starter of an idea to let user behavior influence the developer bottom-line.
colonial@lemmy.world 1 year ago
I wonder if distributors could get away with doing that automatically. My gut instinct tells me that Unity isn’t stupid enough for that to be feasible long term, but… like you say, the C-suite bozos clearly aren’t listening to the engineers.
TwilightVulpine@kbin.social 1 year ago
How many reinstalls? Because I have games I have bought 4 PCs/laptops ago, not counting some few more when I installed them in family members' computers to play with them. What about OS updates? Windows keeps insisting to move to 11.
Frankly, this doesn't sound reasonable at all. It's not even like Unity is doing any of the hosting to justiy squeezing devs like this.
aggelalex@lemmy.world 1 year ago
Virtual Machines.
BURN@lemmy.world 1 year ago
They’ve clarified this is not the case. Reinstalling counts as a new installation
delcake@kbin.social 1 year ago
I saw that a short while ago and actually laughed out loud. The only thing left is to get the popcorn ready I guess because this is going to be hilarious.