tehmics@lemmy.world 3 weeks ago
How fast can you actually type on it before the game UI can’t keep up? Are you keeping some kind of input buffer to deal with that?
tehmics@lemmy.world 3 weeks ago
How fast can you actually type on it before the game UI can’t keep up? Are you keeping some kind of input buffer to deal with that?
hunterirving@lemmy.world 3 weeks ago
Yep, it uses an input buffer. I ran some tests it seems to max out around 45wpm. If you type faster than that, the characters will still be added to the buffer and get processed, but you’ll eventually have to sit and wait for the movements to play out (at about 45wpm). For reference, my best rate unassisted (using a standard GameCube controller) was about 20wpm.
tehmics@lemmy.world 3 weeks ago
I just finished the video, that was incredible! Great job. I subscribed
hunterirving@lemmy.world 3 weeks ago
Thanks for checking it out! Glad you enjoyed it.
MysteriousSophon21@lemmy.world 2 weeks ago
The Pi Pico implementation is seriously impresive - it’s basicaly a full controller emulator that tricks the GameCube into thinking analog inputs are happening when they’re not.