Comment on Todd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'

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Edgelord_Of_Tomorrow@lemmy.world ⁨1⁩ ⁨year⁩ ago

Textures are larger, where 4k was just getting rolling in 2017 (pre RDR2 after all), to accomodate 4K textures had to be scaled up (and remember width and height, so that’s 4x the memory and 4x the space on drive)

Texture resolution has not considerably effected performance since the 90s.

Things like anti-aliasing for example, they’re always something like 8x, but that’s 8x the resolution, which the resolutions have only gone up, again rising with time.

Wtf are you talking about, nobody uses SSAA these days.

If you’re going to try and argue this point at least understand what’s going on.

The game is not doing anything that other games haven’t achieved in a more performant way.

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