Texture resolution has not considerably effected performance since the 90s.
lol. try to play a game with 4K textures in 4K on a NVIDIA graphics card with not enough vram and you see how it will affect your performance 😅
I wouldn’t say that Starfield is optimized as hell, but I think it runs reasonably and many people will fall flat on their asses in the next months because they will realize that their beloved “high end rig” is mostly dated as fuck.
To run games on newer engines (like UE5) with acceptable framerates and details you need a combination of modern components and not just a “beefy” gpu…
So yeah get used to low framerates if you still have components from like 4 years ago
Changing graphics settings in this game barely effects performance anyway.
That’s sound like you are cpu bound…
scrubbles@poptalk.scrubbles.tech 1 year ago
If this were true there wouldn’t be low resolution textures at lower settings, high resolutions take up exponentially more space, memory, and time to compute. I’m definitely not going to be re-learning what I know about games from Edgelord here.
Edgelord_Of_Tomorrow@lemmy.world 1 year ago
You’re being disingenuous mate. On a machine with adequate VRAM there is zero performance difference.
avater@lemmy.world 1 year ago
ohhhh so IT DOES affect performance at all 😂
regbin_@lemmy.world 1 year ago
Only if you run out of VRAM. If there’s sufficient VRAM the frame rate barely changes brtween Lowest and Highest texture quality.