Red Strings Club!!! Woah!! Been a minute since I thought about that game. Very, VERY, good. Sort of a precursor to Potion Craft in a way, that really didn’t over stay its welcome. The pacing was great, difficulty curve was great, and it had a distinctly finite story that still left you satisfied. I’ve bounced off potion craft a few times because at a point the scale, and subsequent grind, is a bit much for me. Red Strings Club nails the middle ground with good increasing complexity without becoming a chore.
Comment on What are your favourite single-player games without much fluff, grinding or difficulty spikes?
NaibofTabr@infosec.pub 1 day ago
Live for the adventure, not the grind:
Journey (if you play one game on this list it should be this one)
Far: Lone Sails and the sequel Changing Tides
Arkhive@lemmy.blahaj.zone 14 hours ago
NaibofTabr@infosec.pub 11 hours ago
I totally agree on the pacing. The Red Strings Club is a masterclass of storytelling in a video game format.
I think it’s hard to describe as a game to gamers… the actual gameplay is pretty vague, the various minigame activities are almost inconsequential, but taken as a whole it’s a perfect experience.
whotookkarl@lemmy.world 1 day ago
Jazzpunk is not a game I’ve heard of in a long time, great silly surrealism
Manifold garden is great too
NaibofTabr@infosec.pub 11 hours ago
Jazzpunk was one of those games that left me wishing there was more of it.
Manifold Garden is just such a perfectly executed atmosphere, it’s hard to do it justice with description - like walking around inside an Escher drawing.
Flagstaff@programming.dev 1 day ago
Sable is on a giveaway this week by Epic Games. Use the free-&-open-source Heroic Games Launcher to play it without having to download their platform.
NaibofTabr@infosec.pub 11 hours ago
I really enjoyed both Far games. I never felt like any of the puzzles were large enough to get tedious. When I finished Lone Sails I just wished there had been a longer section of driving the ship… it kind of felt like you never got to really go before there was some interruption that you had to stop and get out for.