Comment on The 'Stop Killing Games' initiative is close to its final deadline, and after that, its leader is understandably done: 'Either the frog hops out of the pot, or it's dead'

<- View Parent
thesmokingman@programming.dev ⁨1⁩ ⁨day⁩ ago

I don’t follow this argument. In this context, proprietary code is work product that has value to its owner. Often large swathes of said work product is reused across games so the theory is that releasing the work product means your competitors can make your work product. I do not understand how wrapping someone else’s work product in your own work product doesn’t require them to first release their work product.

Note I don’t necessarily buy the company mindset on proprietary code; I explained here because I don’t understand where you’re coming from.

source
Sort:hotnewtop