You can get the DLL very easily and legally, NVidia doesn’t lock their DLLs.
Comment on Starfield players pirate the DLSS mod after the developer locks it behind paywall
woelkchen@lemmy.world 1 year agoThe author wasn’t selling DLSS
So NVidia’s DLLs for DLSS are not included? (Honest question, I don’t even own the game.)
AdmiralShat@programming.dev 1 year ago
woelkchen@lemmy.world 1 year ago
You can get the DLL very easily and legally
But I asked if the mod bundles it.
AdmiralShat@programming.dev 1 year ago
That was already answered by the other commenter, I was supplying additional information
beefcat@lemmy.world 1 year ago
I don’t know in this particular case, but the mods I have seen require you to provide the Nvidia DLL yourself.
bassomitron@lemmy.world 1 year ago
No, they are not included. The mod I use to enable it linked to a site that archives all the different DLSS DLL file versions. Honestly though, I couldn’t tell a difference between FSR2 and DLSS 3.5 in graphical fidelity nor performance (I have a 5950x and RX 3090).
In case anyone’s curious about the performance with those specs: I average around 60fps at 1440p with everything maxed out when I’m in the major city, New Atlantis (haven’t gotten to another huge hub yet). In smaller areas/indoors/in space, I get around 100fps.
gila@lemmy.world 1 year ago
Are you sure the mod you’re using is injecting DLSS3? Using the DLSS 3.5 DLL is not related to that. If it’s only injecting DLSS2, it would be entirely expected to see negligible performance difference vs. FSR2.
bassomitron@lemmy.world 1 year ago
Not related to what? Does DLSS 3.5 not do everything DLSS 2 does and more?
gila@lemmy.world 1 year ago
“DLSS2” and “DLSS3” are not references to the version of the DLL. They are references to different output modes of the DLL, which is also backwards compatible, i.e. the 3.5 DLL can output either mode. The Starfiels mods that were available immediately at launch do not use DLSS3, or by extension frame generation. It doesn’t matter which DLL version you use