parts of the demo could be player controlled
Comment on The Witcher 4 | Gameplay Tech Demo
CosmoNova@lemmy.world 2 days ago
Well damn I know it’s just footage of a tech demo so there is a lot that can happen still and it was definitely not played live (as they tried to make us believe if you watched the full event. Like seriously, who’s going to believe you when you slice up a horse and voxelize trees? Holding the controller on stag was just corny, sorry guys) BUT it looks amazing! I especially loved how they showcased some of the technical details. I really didn’t think it would impress me this much because they showed way more about a game that’s probably years away from release than I ever anticipated. And again, a lot can still happen and go wrong but I would lie if I said I wasn’t hyped already. Mission accomplished I guess.
darkkite@lemmy.ml 1 day ago
Sylvartas@lemmy.dbzer0.com 1 day ago
That’s not unbelievable. If the trees voxelization thing is just a visualisation mode in the engine, it’s stupidly easy to “ship” it into a dev build and activate it with a shortcut. Hell the nanite visualisation thing they showed on foliage before that one is exactly that, and iirc enabled by default in dev, you just need to toggle a cvar to see it.
Source : have worked on UE5 games
CosmoNova@lemmy.world 1 day ago
The presentation looks too fluid. I don‘t see any room or reason to use a controller live on stage there other than to pretend. Feel free to send me time codes where the camera itself actually looks like it‘s controlled by the guy behind the pult, though. I can‘t see anything. Looks like a normal tech demo with preselected inputs.