Comment on Had a take about Supergiant Games that recieved a lot of pushback fromy two longest running best friends.

mic_check_one_two@lemmy.dbzer0.com ⁨5⁩ ⁨days⁩ ago

I agree, but mostly because I dislike roguelikes. They get too repetitive and turn into a slog, and the success of your runs is often entirely dependent on which items you find.

I’d much rather have a tight, concise game with handmade maps. IME, roguelikes just pull the old NES/SNES trick of “well we can’t fit more data on the game cart, so just make the game harder to force players to replay it over and over again. That will artificially inflate the game length.”

Bastion and Transistor don’t need sequels, but I do wish they’d stop with the roguelikes.

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