I dislike roguelikes and soulslikes. It feels like that cuts out the vast majority of indie games being made nowadays.
mic_check_one_two@lemmy.dbzer0.com 5 days ago
I agree, but mostly because I dislike roguelikes. They get too repetitive and turn into a slog, and the success of your runs is often entirely dependent on which items you find.
I’d much rather have a tight, concise game with handmade maps. IME, roguelikes just pull the old NES/SNES trick of “well we can’t fit more data on the game cart, so just make the game harder to force players to replay it over and over again. That will artificially inflate the game length.”
Bastion and Transistor don’t need sequels, but I do wish they’d stop with the roguelikes.
samus12345@lemm.ee 5 days ago
tomi000@lemmy.world 5 days ago
Thats really not what roguelikes are. They wouldnt be one of the most popular genres ever if the base was laziness. Its more like being able to focus fully on the mechaincs/gameplay instead of spending countless hours designing worlds that either end up feeling repetitive anyway or you need to spend another few chunks of countless hours to make it feel good.
Besides, Hades is by faaaaaar their most successful game, it would be objectively stupid not to keep going with that at least for a while.