When a dev with game dev experience says something should be easy to fix, it’s under the assumption of a reasonable cobe base. Most games are built off of common engines and you can sometimes infer how things are likely organized if you track how bugs are introduced, how objects interact, how things are loaded, etc…
When something is a 1 day bugfix under ideal conditions, saying it will take 6 months is admitting one of:
- The codebase is fucked
- All resources are going to new features
- Something external is slowing it down (palworld lawsuit, company sale, C-suite politics, etc…)
- Your current dev team is sub par
Not that any of those is completely undefendable or pure malpractice, but saying it “can’t” be done or blaming complexity is often a cop out.
mriswith@lemmy.world 19 hours ago
Absolutely, it’s impossible to know how much. But it’s a lot easier to grasp that it’s rarely just “changing a few lines” when it comes to these types of situations.
Specially since many programmers have encountered clients, managers, etc. who think it’s that simple as well.
fennesz12@feddit.dk 11 hours ago
My favorite one is “Just add multiplayer”.
Sure. I’ll just go right ahead and toggle it in the engine. Why didn’t I think of that?
Cenzorrll@lemmy.world 13 hours ago
You did it twice, so I’ll be the grammar police:
Especially = particularly
Specially = for a specific purpose