Comment on Game design question : how to make a "trapped" player character?
SuperNovaStar@lemmy.blahaj.zone 21 hours ago
You could do part puzzle game, part rts. What I mean by rts is that you can give the knight commands but you can’t control him directly. And maybe he doesn’t always do what he’s told, and you have to account for that somehow?
Could make for an interesting roguelike, too, as you try to help this endless stream of knights rescue you.