Comment on Game design question : how to make a "trapped" player character?

lath@lemmy.world ⁨1⁩ ⁨week⁩ ago

Princess has small (flying) familiar, they mind meld and share images. Familiar goes around trying to stay unseen, gathers stuff, maps the place and brings it all back to the princess. Princess then sends a scritch to savior as a vague guide and they communicate through the familiar and short messages.

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