Comment on Oblivion Remastered Impressions (and Discussion Thread)
Grimy@lemmy.world 1 day agoI played oblivion when it first came out but I put a lot more hours in to skyrim. I do think they could have improved the game a bit more. I’ve only been in the capital yet but it felt brutally empty, with all the npcs having the same path/walking speed and so few of them.
I think a bit of decorations and a few npcs would have gone a long way. I wished they would have worked on the AI a bit more. Taverns don’t have bards and little ambiance, walking into one is disappointing and ends up with all the npcs in a clump moving at a snails pace because all their walking paths overlap at the same time when they spawn it. It was the same in the original but it’s also 2025.
The waterfront could have really used a bit more shacks. The arena posters just slapped onto walls bother me as well.
Thankfully, I imagine mods will fix all this so I’m optimistic overall.
Tattorack@lemmy.world 12 hours ago
It’s normal for a Bethesda game to have every town’s NPC be a named character with routines. So to do that in Oblivion would require programming a whole bunch of additional named NPCs that don’t exist in the original game.
Perhaps a crowd system could’ve been implemented… But… I can’t think of any Bethesda Game Studios game that ever used crowd systems.
Grimy@lemmy.world 11 hours ago
Extra named NPCs was what I was hoping for. I understand why they didn’t because it would of been a huge change and I’m sure some of the fan base would have been very vocal about it.
I would have loved if they shipped it with mod support and maybe a oblivion+ version with official mods built by their teams like added npcs and other extras.
Tattorack@lemmy.world 10 hours ago
Oooh modders will find a way. Nexus has already been slowly populating with smaller, simpler mods. It’s only a matter of time before more complex mods come around.