I always felt like Oblivion hit the sweet spot between accessibility and depth. It just lacks unique content.
Comment on I know you all have big plans for this man
rickyrigatoni@lemm.ee 1 day agoEvery elder scrolls after daggerfall has been a step backwards.
djsaskdja@reddthat.com 1 day ago
Montagge@lemmy.zip 1 day ago
Dsggerfall? More like Walkingfortoolongfall
ggtdbz@lemmy.dbzer0.com 1 day ago
I don’t know if I’d say Daggerfall to Morrowind was a step backwards. In terms of years they’re not all that far apart. But in terms of capturing the philosophy of their respective eras? I’d call them two different types of maximalism, before things coalesced into the distilled Skyrim experience.
Both of those games were before my time, but the impression I get with Daggerfall is that this was right when PCs started getting enough memory to go crazy and build giant procedurally generated worlds. Morrowind is like that with maximizing graphics and sounds, it’s in that first generation of games that aged differently to everything that came before. As dated as Morrowind looks, it still looks really high effort and (dare I say it) artfully designed. It’s much more of a game, while DF feels to me like a game program. Am I making any sense?