Comment on Path of Exile 2's disastrous new update reveals the core tension at the heart of its design: How do you make a game with meaningful combat when everyone just wants to blast monsters?

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gusgalarnyk@lemmy.world ⁨5⁩ ⁨days⁩ ago

I mean to say “idol” as in… Oh fuck. Omg I’ve been misspelling idle in literally weeks worth of comments. Woooooow. Okay. Feeling a bit dumb.

I meant idle mechanics. Hopefully that makes a bit more sense but just in case - I’m making the argument that most modern ARPGs since Diablo 2 have not innovated on the gameplay directly but have innovated on the systems of the genre. This behavior has led to what I consider to be a stale endgame game to game that often or exclusively boils down to trivializing the content such that it’s comparable to a slot machine, an idle game like Eggs Inc., or a “phone” game.

I think PoE2 is working hard to evolve the genre to what id consider to be a “next gen” ARPG, where most or all previous games fall into a large “Diablo 2 inspired” bucket. I think No Rest for the Wicked is similarly attempting to evolve the genre. A counter example for the genre is Titans Quest 2 which seems to be falling squarely in the “Diablo 2 inspired” bucket.

I’d like to see more “No Rest for the Wicked” level of swings regardless of if you consider that EA game a hit or miss in its current state.

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