No exclusives at all are as bad for the gamer economy as only exclusives.
Can you elaborate on that? I don’t see a clear benefit of exclusives to the user base or industry in general, only to those involved.
No exclusives at all are as bad for the gamer economy as only exclusives.
Can you elaborate on that? I don’t see a clear benefit of exclusives to the user base or industry in general, only to those involved.
Kelly@lemmy.world 1 year ago
If small devs are expected to support every platform day one that increases the barrier to entry.
A world where small teams start their release on one of two platform they find advantageous and then port their successful titles to other platforms after is probably safest for them and offers the most product diversity for consumers.
whileloop@lemmy.world 1 year ago
I’m not a fan of using the same word to describe two very different kinds of exclusively.
Exclusivity due to platform contracts (i.e., Sony paying a developer to keep a game exclusive to PlayStation), is not the same as exclusivity you described in your comment.
eager_eagle@lemmy.world 1 year ago
Well, then they’re not exclusives, are they? I get the point to speed time to market, but I’m questioning the benefit of having “lifetime exclusives”.
Kelly@lemmy.world 1 year ago
The implication is of course that less successful titles will not be ported either because the company runs out of money or feels they are better off working on their next title than investing more resources on porting a middling title to a second choice platform.