snooggums@piefed.world 1 week ago
The broader technology described in the patent is a process for game designers to prompt an AI to build out the narrative elements of a game, including objectives, sidequests, NPCs, dialogue, and items. Rather than stop at that first pass, the process would continue when players are in the game, analysing how they’re playing to then generate new content based on their actions and reactions.
As someone whose facial reactions apparently don’t meet regular social expectations unless I am intentionally performing for others this sounds absolutely awful.