Yewb@kbin.social 1 year ago
I met a dude on a bbs when I was 10 years old who gave me a pirated copy and taught me how to code in basic.
Holy shit if my kids did that I would lose my mind, I had no tech mentors so 10 year old me found one lol!
Yewb@kbin.social 1 year ago
I met a dude on a bbs when I was 10 years old who gave me a pirated copy and taught me how to code in basic.
Holy shit if my kids did that I would lose my mind, I had no tech mentors so 10 year old me found one lol!
TimeSquirrel@kbin.social 1 year ago
80s/90s computer nerd kids were a different breed. I figured out how to write directly to the character buffer and load bitmaps in QB when I was 11. Used it to create a rudimentary "windowing" and menu system using ASCII border elements.
wjrii@kbin.social 1 year ago
Why are you talking about the QBasic sprite-based RPG "engine" I wrote in 1999? I was very proud that you could move the selection box with the arrow keys.
Of course, I was also in college and not a tween, so maybe English was the right degree path for me after all.
My "completed" QB projects were (1) a text-based "RPG" set in the era of the historical Macbeth, with (IIRC) five scripted encounters, and (2) a single-player Star Wars "Sabacc" card game based on 90% of the rules listed in the old West End Games sourcebook. The "AI" was a set formula not unlike the newbie blackjack rules posted everywhere. I think. Maybe that was planned for v2 though. I was fairly proud of the graphics engine that imported text files and assigned colors to pixels based on which ASCII character you'd used.
These days, I don't do anything more complex than editing keyboard configurations in KMK.