I can’t go back to older ES games. The levelling system is just too much boring work for me. I have been a tES fan since the early 90’s when I got Arena, but Skyrim is the only one I’ll pick up anymore. I’d love to do another Morrowind playthrough with Skyrim’s systems (and I hear there’s a mod out for that, but I’ve never dug into it)
Varyk@sh.itjust.works 1 year ago
There’s a mod for it, but i never add it to the manager when I replay Morrowind. Maybe because I only played it once, I can’t even remember the difference in the leveling. What did they change in Skyrim?
abraxas@sh.itjust.works 1 year ago
Levelling and skills are dramatically simpler in Skyrim than in previous titles. The Elder Scrolls games and Fallout games generally have a middlegame where mislevelling can lead to you being dramatically underpowered. It’s still hypothetically possible in Skyrim, but a lot less so because it’s easier to just not screw up a build.
Varyk@sh.itjust.works 1 year ago
I’m sorry for asking, and I’ll look it up if you don’t want to explain it here, but can you give me just an example of the gameplay experience of what you’re talking about? Just elder scrolls to elder scrolls player.
I’m sure it is there, I’m just curious because I didn’t notice it when I was playing Skyrim, but like I said, I only played it once.
And I think that was about the time they stopped providing user manuals which i always read before games so I don’t even know if I got to read the skill tree.
Dude I remember when Morrowind came out, I read that pamphlet like a tome multiple times.
With Skyrim I don’t remember anything except running from dragon to dragon, then killing the main dragon and then I couldn’t believe the game was over so quickly, and I thought it was like a false ending, but it wasn’t.
And there was a really cool laboratory on a mountain near the wizard school that was very versatile but didn’t actually matter but I felt like it should have played some part in the main storyline.
Yeah as you can tell, sorry, my memories aren’t super strong of that game.
abraxas@sh.itjust.works 1 year ago
Sure.
Oblivion is a great example. In Oblivion, skills level similarly to Skryim (with use). Unlike Oblivion, a lot of skills do not provide survival value as feedback. Simply “living your best life” often leads you to have a master of Acrobatics and Atheletics. You run and jump too much, you end up finding enemies are outpacing you because they scale from you running and jumping too much.
This exists to a lesser extent in Skyrim. The difference? Feats. Your feats improve your build focus in two ways. They’re virtually ALL good even if you only dabble in your skill of choice. And they create a pressure to focus on a skill to reach the feat. Yeah, you could blow 10 levels in heavy armor and then run around naked, but dead builds are a bit more contrived.
But then, there’s part 2. In Oblivion, the skills drive your attribute gains. When you level, you pick an attribute to gain, but how much you gain is based on how many skill points you spent. If you overblow a level, you will find you have to choose between 2 or 2 maxed +5 (I think +5 was max), and then in future levels you will have fewer increased +x options. It’s a great little spreadsheet game to be “better”, but if you screw it up, you feel it.
Actually, check out “the Leveling Problem”
Ditto in a way with Morrowind. I had to google to remind myself. Morrowind is similar to Oblivion, but still had more “firm” classes. How you level and train will still affect whether your attributes are good or shit, even if you end up levelling basically the same skills with basically the same overall attribute goals.