Comment on After six years of hardware ray tracing, the best examples of it are modified old games, like Quake and Minecraft.

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moody@lemmings.world ⁨3⁩ ⁨weeks⁩ ago

Yeah, for sure. Raytracing is very computationally intensive. It doesn’t make sense to do full-scene raytracing unless you have hardware that’s specifically designed for it. It works for something like quake since none of the scenes are particularly complex, but obviously you don’t hit anything close to the same framerates as you would with raster rendering.

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