Didn’t you need to pay a sub to access Stadia & purchase the game on top of that? Or was that just for a more premium tier of Stadia.
Like buying expansions to WoW, pay for the expansions & pay the sub to play the game.
The cyberpunk fiasco was a perfect time to have pushed it, too bad they didn’t try to ride the waves of being the best place to play one of the most anticipated games of the decade (I know it was a disastrous launch, but the hype leading up to it for years was on a whole other dimension).
Earthwormjim91@lemmy.world 1 year ago
Which doesn’t make any sense whatsoever for a cloud gaming platform.
If you don’t own the hardware the game is stored in, you don’t own the game. Which was shown when they closed stadia down and everyone lost all of their games.
Un4@lemm.ee 1 year ago
Yes but we got refunded and some publishers even gave licenses on other platforms for their games even though it was refunded
eager_eagle@lemmy.world 1 year ago
One of the selling points of cloud gaming is exactly to be able to play it right after purchasing it without all that hassle. No more downloads, installs, game and driver updates, and hardware limitations.
We don’t have that much control over steam games either. Whether the game is in our storage or not doesn’t matter at all. Being able to play it it’s what matters.
Earthwormjim91@lemmy.world 1 year ago
Which is why a game streaming service makes sense.
But that’s all it is. A service. You don’t own anything about it. You pay a few bucks a month and get to play games without having the hassle of having a console or pc.
Cloud gaming makes sense and I’m not arguing against that. But not from an ownership perspective. Cloud gaming is gaming as a service in its purest form.
eager_eagle@lemmy.world 1 year ago
We have never owned any creative work, you are granted the rights to use a copy. It’s always been this way.
Owning was never the important part, it’s about being able to play/use/enjoy it.