I’ll tell you a secret: you don’t need a proprietary launcher to run software
Comment on Arch Linux and Valve Collaboration
pivot_root@lemmy.world 1 year agoBeing cautious of a corporation is never a bad thing, but remember: Valve isn’t a public company. They don’t have the same incentives and fiduciary duties that led to the enshittification of most other companies and services.
Ultimately, everything they do is entirely for their own benefit. But, they’re also free to focus on their long-term growth and returns. As long as the leadership doesn’t get changed to a bunch of shit-for-brains golden parachute MBAs, they’re going try to keep their customers happy. It’s good for them, and it’s not terrible for us. Everybody wins.
index@sh.itjust.works 1 year ago
wizardbeard@lemmy.dbzer0.com 1 year ago
I’ll tell you something you missed:
Steam’s DRM is notoriously easy to bypass, allowing that. They also don’t force DRM on their platform, it’s entirely developer/publisher opt-in (and they are also free to add additional DRM on top if they wish), and many many releases on Steam run fine directly from the executable without the launcher running.
masterspace@lemmy.ca 1 year ago
No, they don’t. Literally every single gamer across the world pays 15% more on every single game purchase, for literally no reason except to make the 1% at Valve even richer.
pivot_root@lemmy.world 1 year ago
Do you seriously believe that if a developer pays 15% less in platform fees to Valve, that savings will be passed on to us? Epic Games tried that. Guess what: games still cost us the same there as every other platform.
masterspace@lemmy.ca 1 year ago
It literally either goes back to the consumer or back to the game developer.
Why are you defending it going to Valve for no reason?
pivot_root@lemmy.world 1 year ago
Or, more likely, the publisher. But, that’s beside the point.
The average Joe Gamer doesn’t benefit from the developer paying less in sales fees.