Comment on Rockstar Games DDoSed Heavily By Players Protesting New AntiCheat Code

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Aceticon@lemmy.world ⁨3⁩ ⁨days⁩ ago

I played WoW right when it came out, on a PvP server.

There was already a subset of the crowd just like there back then - some people rushed game progression to have higher levels as soon as possible only to then hang out in beginner areas and “pwn” lower level players.

That’s around the time when the term “griefer” was coined.

In these things the real difference is how the servers are structured rather than the crowd: if the architecture is designed so that there is some way to filter players (smaller servers with moderation or some kind of kick voting system that’s bans repeat offenders), griefers end up in their own griefer instances griefing each other and the rest can actually play the game, otherwise you get a deeply beginner (people with less time, such as working adults) unfriendly environment.

As somebody else pointed out environments were people run their own servers tend create those conditions at least for some cases (basically if there’s some kind of moderation) whilst massive world centralized server environments tend to give free right to people whose pleasure in a multiplayer games derives mostly from making it unpleasent for others (in game-making, griefing is actually recognized as one of the 4 core types of enjoyment - along with achiving, exploring and socializing - people can derived from multiplayer games)

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