Comment on the strange new future of story-driven PC gaming

tal@lemmy.today ⁨1⁩ ⁨month⁩ ago

I think that the technology just isn’t there for most generated dialog.

What we’re doing today is taking a training corpus and then directly, without higher-level processing, producing more text like it, given a prompt.

What limitations exist here?

I am all for using generative AI to do speech synth. I’ve been impressed with output there. We may not be quite to the point of good, emotive speech yet, but we’re good-enough, and it lets one do things that cannot be done with pre-recorded, static samples from a voice actor, like dynamically-generated text.

But for writing dialog via generative AI? I’m a lot more hesitant there in the near future, given what I’ve seen so far.

Now, I am sure that you can make video games in certain limited genres that do leverage what’s there. But I think that it’s far enough from a drop-in replacement for hand-written text that it’s not a great option. Maybe you can make a so-so sexy chatbot or something like that that’s isolated from a broader video game world. Maybe you can create characters that speak in fairly-constrained ways. But I don’t think that we can just create NPCs on par with human-written-dialog characters via gluing ChatGPT to them and providing a handful of human-language directives about how the character should act, the way we could for a human writer, which I think is what some people are dreaming of. Further down the line, maybe, but I think that it’s still a fair way from where we are in 2024.

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