My first PR on #bevy!
It's all about... clamping. Clamping to avoid NaN values in default shaders. I'm very proud of that one because it's such a small change, but was sooo hard to track down!
tiesselune GoToSocial Actor feed
My first PR on #bevy!
It's all about... clamping. Clamping to avoid NaN values in default shaders. I'm very proud of that one because it's such a small change, but was sooo hard to track down!
@tiesselune Yaaaaay! 👏👏👏