After enormous amount of pondering, changing decision hundreds times and doing some tests and mental simulations, I've decided that I'll break a taboo and try to make a graphic novel using 3D art.
As I've said before, I want to have something productive to do in my free time, and I need some bigger goal to motivate me to do more 3D art.
I've thought about making a point and click game but I've decided that making comic seems better in my case.
First major problem with making a game is: I'm not a gamer, I'm playing games. Yes. As everybody does. But they are far, far below reading comics or books in my "best ways of spending free time" toplist. And in result I've found myself not able to design an interesting game. I've tried but it resulted in a chain of unskipable cutstecens with very little amount of too easy puzzles in between. I wouldn't even enjoy playing such game… While I believe all skills can be learned, the more I think about designing actually fun games, the more I'm finding it hard. Designing good game requires comparable amount of training as writing a good book: huge amount. Games are not just a plot and lore, mechanics must be fun too…
Second problem is amount of work to do: except normal modeling, texturing, rigging and such stuff required to render static scenes, there are: animation, coding and music. While I'm a software developer and coding doesn't seem daunting for me, animation and music are both problematic. I've 0 experience in animation and 0 experience in making music. Learning animation is second major skill I would need to learn to make a game, but let's say it's doable (ha ha, good joke). But music… It would be problematic. I could grab some free music from internet but with current LLMs siege, I'm starting to feel paranoid. I want to keep my work slopfree, and there is always a risk when grabbing random music from internet…
Also, the current state of tech, makes me disgusted with what is currently considered a mainstream. I'm still liking computers and tech, but I'm currently more aligned with small-tech and permacomputing. And capable 3D game engines are not this… Blender 3D is not too, but comics can be printed on paper and enjoyed completely without computer. It is a little convoluted logic, but I just don't enjoy making 2D art while I like doing 3D, so I'm stretching my logic here to match what I want.