Enjoy your victory while you can, human. I, meanwhile, must watch impotently from my escape pod as you dismantle the wreckage of my dreadnought and repair the damage my forces did to your planet. Curse you, Ace Quasar. You win this time... ...But we will meet again! Big milestone this month: the game now has one path where I can play all the way from start to finish without encountering any placeholder text.

A complete playthrough took me about 45 minutes, but that was with me skim-reading the text and not taking any time to think about the decisions, so someone playing it “for real” would probably take an hour or more.

After a long time with my head buried in individual chapters, this is the first time I've been able to step back and see what a playthrough of the game as a whole is going to be like...and I think overall I'm pretty happy with it! The gimmick of the whole thing being narrated by the villain works well, and the overall structure of the game is satisfying. There are lots of things wrong with it, but they're all things I can fix.

In particular I think the game could be a bit longer, but I think the way to fix that is to make the individual chapters longer rather than add more chapters to an individual path. I also want to add more puzzle-type content, so the player has to think harder to come up with the correct solution. (As I mentioned in January's dev diary, my new way of handling failure means I can be less merciful.) But there will be multiple solutions to at least some of the puzzles, as I want to strike a balance between making you work out the correct solution and letting you roleplay your space hero.

My plan now is to write the whole rest of the game to the same first-draft standard as this path. Then, once the structure is in place, I can go through and make the individual chapters actually good.

Can our hero complete a first draft of the entire game, or is his confidence misplaced? Find out in next month's exciting developer diary!

#FoolishEarthCreatures #DevDiary