Your engineers work around the clock in your Space Force HQ's engineering lab, while outside the frightened population wonders what new doom I will unleash upon them.
At last they unveil their creation: a sleek silver spaceplane, a miracle of compact, efficient power. Its engine combines all your top scientists' experimental propulsion ideas, while its body is optimised for rapid manoeuvres both in atmosphere and in a vacuum. Beneath its graceful wings are twin laser cannon similar to those of the interceptor you piloted in our first encounter. Its cockpit is engineered specifically for you, with controls so perfectly calibrated that the ship will seem almost a part of your own body.
I will grant you this, human—when you need to, your species can create some truly impressive pieces of technology. The ship your engineers have created is almost worthy of a place in my space fleet!
A ship this impressive deserves a name. What will you call it? Where would a space hero be without their trusty spaceship? On the ground, that's where.

Once again I haven't had a huge amount of time and energy to write this month, but I've made a bit of progress filling in the text of the remaining chapters. These include a bit where you get your own hero spaceship, and of course choose a name for it!

There are four kinds of spaceship to choose from:

Your planet's leading aerospace engineers are already gathered in your Space Force HQ. What kind of ship will you direct them to make for you?
I need something small, fast, and manoeuvrable.
It should be heavily armoured and loaded with powerful weapons.
I want something invisible to Vorak's scanners.
It needs to be large enough to carry a full squad of elite space marines.

There are only a few chapters left on my outline that I haven't written at least a first draft of, and I'm hoping to make more progress next month.

Will a hero spaceship be the edge the developer needs to finish his game? Learn more in next month's dev diary!

#FoolishEarthCreatures #DevDiary